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CHROMAMANCER

DESCRIPTION

Chromamancer is a turn-based RPG game with a painting-based combat system. Gameplay requires players to defend and attack using appropriate paint colors in order to defeat enemies. Certain enemies have unique characteristics, such as the ability to mix colors and cast spells that make the player colorblind.

ROLE: DESIGNER AND PROGRAMMER

This game was developed in two weeks by a 5-person team as a prototype for a classic turn-based strategy game. My role on the team was as a programmer and designer. We built the game in Unity, and the code was written using C#.  During development I worked on programming and designing  the turn-based combat system, and  the game's narrative. I also developed the animations and animations controllers for the enemies and player. 

The combat system makes use of a a color based reaction system. With each color having unique reactions, and the enemies behaving differently based on their color. This system made us of polymorphism for the enemies, with each inheriting for a base class and then unique behavior deriving from their specific type. I also programmed the state machine to determine their appropriate animations during combat based on variable such as turn order, and combat phases.

YEAR

2022

PLATFORM

GENRE

PC

RPG

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